Sabtu, 11 November 2017

Lordmancer II

Lordmancer II 

Lordmancer II is an online game that genre MMORPG. MMORPG (Massively Multiplayer Online Role-Playing Game) Game is a type of Massively Multiplayer Online Game (MMOG) which is an RPG-based game where client players connect to the game server in playing the game. There are hundreds and even thousands of players who interact in the virtual world. With a server that serves as central management of the game being played. If the server is down then the game will not play.
Lordmancer company has previously experienced playing top famous games such as HoMM, King's Bounty, Warlords, World of Warcraft, Fallout and the like. RPG and tactical games are a game full of challenge and imagination. Their mission is to bring the "classic" game technique into the mobile platform.
RPG itself is a game where players control a character that is represented by an avatar. The characters can grow over time, can interact with other characters. What is interesting here is that in this game, we can simultaneously mine crypto coins by collecting unique items from every mission we run. In addition to the goods we can before, we can be sold in the form of lord coins to other players or we can also sell to the open market to make money.
In 2008 the team has launched Lordmancer I. It was one of the first online games on mobile! This is a free game to play with the same main features: synchronous PvP, expandable game world, open market, and clan war.
There are several excellent features offered in this game, among others:
  • A vast game world that can be opened by hundreds of games
  • Battle-based tactics (like the one in HoMM
  • Synced player interactions including PvP
  • 5 races, 3 classes in every race
  • Dozens of units available
  • A powerful RPG model
  • War clan to win castles or castles
In 2008 the team has launched Lordmancer I. It was one of the first online games on mobile! This is a free game to play with the same main features: synchronous PvP, expandable game world, open market, and clan war.
There are several excellent features offered in this game, among others:
  • A vast game world that can be opened by hundreds of games
  • Battle-based tactics (like the one in HoMM
  • Synced player interactions including PvP
  • 5 races, 3 classes in every race
  • Dozens of units available
  • A powerful RPG model
  • War clan to win castles or castles
In 2008 the team has launched Lordmancer I. It was one of the first online games on mobile! This is a free game to play with the same main features: synchronous PvP, expandable game world, open market, and clan war.
There are several excellent features offered in this game, among others:
  • A vast game world that can be opened by hundreds of games
  • Battle-based tactics (like the one in HoMM
  • Synced player interactions including PvP
  • 5 races, 3 classes in every race
  • Dozens of units available
  • A powerful RPG model
  • War clan to win castles or castles
Lordmancer II is an online game that is currently available for android and iOS users. We may play the game and of course must download the APK file on the site https://yadi.sk/d/85zAOVhI3ErXSr (for android users) and at https://itunes.apple.com/us/app/testflight/id899247664?mt = 8 (for iOS users).
Lordmancer II comes in the form of a digital currency labeled with LC tokens. LC tokens will be used as a payment method for player-to-player trading, which facilitates the sale of unique game content. The LC Token can enter the economy game only after it has been bought in the market exchange market. This token can also be sold or traded on the market available. Game developers will provide a place for players who do not even know much about the cyptocurrency world with an easy way to buy LCs with fiat currency.
The tokens will go on sale to the public starting from August 21, 2017 to October 23, 2017. There will be a total of 20,000,000 LC tokens to be created by the team and developers, compatible with the ERC-20, based on the Ethereum network. To help support this project successfully, investors can purchase this token in pre ico and ico crowdsale period. For tokens allocation divided according to the team and developer agreement, with details as follows:
  • 2,000 000 tokens will be distributed to project founders and teams
  • 2,000,000 tokens will be held by the company to fund game development in the future
  • 1 000 000 will be used for Bounty programs and advisors
  • 15,000 000 will be available to ICO investors. All unsold tokens in this category will be burned once ICO is complete.
When an LC transaction occurs, the game takes a 20% commission. Half of it was burned and the other half moved into a special Ethereum purse called "Dana Game". Token Game Fund is used by game developers to support operations: server costs, player support, marketing activities.
The seriousness of the team in not playing games in developing this game. This is characterized by their courage in issuing personal tokens as the identity of this game.
Lordmancer II will issue a total of 20,000,000 LCy tokens compatible with ERC-20, based on the Ethereum network. to be distributed to the general public. Pre ico is scheduled to begin on 21 August 2017 of 2,000,000 LC tokens only. His own Ico schedule was held on 23 October 2017 of 15,000 000 tokens.
  • 1 000 000 will be used for Bounty programs and advisors
  • 2,000 000 tokens will be distributed to project founders and teams
  • 2,000 thousand tokens will be held by the company to fund future game development
  • 15,000 000 will be available to ICO investors. All unsold tokens in this category will be burned once ICO is complete.
The team that developed this project are people who are experts and experienced in their respective fields. We need not hesitate to their ability.
  • Ilya Mikov (Co-Founder)
An entrepreneur, more than 18 years active as a software and telecommunications entrepreneur. He has established several cash businesses. The Java game multiplayer idea came to Ilya in 2006, he has successfully founded Lordmancer I, the predecessor of Lordmancer I
  • Anton Telitsyn (CEO)
A software developer for 8 years, Anton graduated with an MBA degree in management. A trusted and respected leader, Anton has a strong technical and management background paired with an in-depth knowledge of technology in consumer software development. Anton is the leader of the serial technology team in the number of startups with Ilya
Developer Team:
  • Petr Klepcin [team lead]: 12 years experience in software development. Server and client programmer.
  • Andrey Zobov [lead designer]: Graphic designer with 15 years experience in years of projects15 some experience in graphic design.
  • Alex Onuchin [game designer]: Full of game passion and graphic design, Lordmancer II is the third project.
  • Anton Semakin [lead 2D artist]: Artist game with 18 years experience on multiple projects.
  • Maxim Skrupski [senior developer]: Unity of jedi framework, client and server side developers.
  • Ildar Fasckhetdinov [client side]: Alumni dept CS local university, winner of several scientific competitions.
  • Eugene Kostarev [server developer]: Eugene is a mainstay of Lordmancer II server development and network protocol.
  • Marsel Atnyashev [developer]: In -depth knowledge of React.js, Scala, Go, Google Closure, Postgres, Sphinx.
  • Dmitry Sutormin [Angel investor]: Dmitry is a prominent Russian angel investor in IT and telecommunications.
  • Peter Van Dyke [GTR, Director of Product]: Peter is an old industry veteran with nearly a decade of experience designing, developing, publishing, and managing games in the US and South Korea.
  • Lordmancer II is the fruit of a team led by Anton Telitsyn working with experienced managers, developers, consultants, marketing professionals and experts in their respective fields. who strive to give their best abilities in this project.
Such is the review of ICO project that I can convey on this occasion. If you are interested to join,
For more information, please visit their official website below:

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